Enumeration
MetaMultiTextureFormat
Description [src]
A representation for complex pixel formats
Some pixel formats that are used in the wild are a bit more complex than just ARGB and all its variants. For example: a component might be put in a different plane (i.e. at a different place in memory). Another example are formats that use Y, U, and V components rather than RGB; if we composite them onto an RGBA framebuffer, we have to make sure for example that these get converted to the right color format first (using e.g. a shader).
Members
- 
            META_MULTI_TEXTURE_FORMAT_INVALID
- 
            Invalid value. - Value: 0
- Available since: 16
 
- Value: 
- 
            META_MULTI_TEXTURE_FORMAT_SIMPLE
- 
            Any format supported by Cogl (see CoglPixelFormat).- Value: 1
- Available since: 16
 
- Value: 
- 
            META_MULTI_TEXTURE_FORMAT_YUYV
- 
            YUYV, 32 bits, 16 bpc (Y), 8 bpc (U & V). - Value: 2
- Available since: 16
 
- Value: 
- 
            META_MULTI_TEXTURE_FORMAT_NV12
- 
            2 planes: 1 Y-plane, 1 UV-plane (2x2 subsampled). - Value: 3
- Available since: 16
 
- Value: 
- 
            META_MULTI_TEXTURE_FORMAT_P010
- 
            No description available. - Value: 4
- Available since: 16
 
- Value: 
- 
            META_MULTI_TEXTURE_FORMAT_YUV420
- 
            3 planes: 1 Y-plane, 1 U-plane (2x2 subsampled), 1 V-plane (2x2 subsampled). - Value: 5
- Available since: 16
 
- Value: