vkd3d 1.18
The vkd3d 3D Graphics Library
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vkd3d_shader.h
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1/*
2 * Copyright 2017-2019 Józef Kucia for CodeWeavers
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19#ifndef __VKD3D_SHADER_H
20#define __VKD3D_SHADER_H
21
22#include <stdbool.h>
23#include <stdint.h>
24#include <stddef.h>
25#include <vkd3d_types.h>
26
27#ifdef __cplusplus
28extern "C" {
29#endif /* __cplusplus */
30
41
44{
45 VKD3D_SHADER_API_VERSION_1_0,
46 VKD3D_SHADER_API_VERSION_1_1,
47 VKD3D_SHADER_API_VERSION_1_2,
48 VKD3D_SHADER_API_VERSION_1_3,
49 VKD3D_SHADER_API_VERSION_1_4,
50 VKD3D_SHADER_API_VERSION_1_5,
51 VKD3D_SHADER_API_VERSION_1_6,
52 VKD3D_SHADER_API_VERSION_1_7,
53 VKD3D_SHADER_API_VERSION_1_8,
54 VKD3D_SHADER_API_VERSION_1_9,
55 VKD3D_SHADER_API_VERSION_1_10,
56 VKD3D_SHADER_API_VERSION_1_11,
57 VKD3D_SHADER_API_VERSION_1_12,
58 VKD3D_SHADER_API_VERSION_1_13,
59 VKD3D_SHADER_API_VERSION_1_14,
60 VKD3D_SHADER_API_VERSION_1_15,
61 VKD3D_SHADER_API_VERSION_1_16,
62 VKD3D_SHADER_API_VERSION_1_17,
63 VKD3D_SHADER_API_VERSION_1_18,
64
65 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_API_VERSION),
66};
67
137
153
170
172{
173 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_NONE = 0x00000000,
174 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR = 0x00000001,
175 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_INDENT = 0x00000002,
176 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_OFFSETS = 0x00000004,
177 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_HEADER = 0x00000008,
178 VKD3D_SHADER_COMPILE_OPTION_FORMATTING_RAW_IDS = 0x00000010,
185
186 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_FORMATTING_FLAGS),
187};
188
191{
192 VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ROW_MAJOR = 0x00000001,
193 VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_COLUMN_MAJOR = 0x00000002,
194
195 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER),
196};
197
227
244
272
279{
283
284 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARSE_DXBC_FLAGS),
285};
286
387
403
425
428{
443 const void *code;
445 size_t size;
446};
447
474
480{
485 unsigned int set;
487 unsigned int binding;
493 unsigned int count;
494};
495
496enum vkd3d_shader_binding_flag
497{
498 VKD3D_SHADER_BINDING_FLAG_BUFFER = 0x00000001,
499 VKD3D_SHADER_BINDING_FLAG_IMAGE = 0x00000002,
500
501 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_BINDING_FLAG),
502};
503
521{
568
569 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_FOG_FRAGMENT_MODE),
570};
571
610
616{
617 VKD3D_SHADER_PARAMETER_TYPE_UNKNOWN,
632
633 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_TYPE),
634};
635
641{
642 VKD3D_SHADER_PARAMETER_DATA_TYPE_UNKNOWN,
654
655 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_DATA_TYPE),
656};
657
663{
664 VKD3D_SHADER_PARAMETER_NAME_UNKNOWN,
782 VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_1,
783 VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_2,
784 VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_3,
785 VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_4,
786 VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_5,
787 VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_6,
788 VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_7,
989 VKD3D_SHADER_PARAMETER_NAME_BUMP_MATRIX_1,
990 VKD3D_SHADER_PARAMETER_NAME_BUMP_MATRIX_2,
991 VKD3D_SHADER_PARAMETER_NAME_BUMP_MATRIX_3,
992 VKD3D_SHADER_PARAMETER_NAME_BUMP_MATRIX_4,
993 VKD3D_SHADER_PARAMETER_NAME_BUMP_MATRIX_5,
1013 VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_SCALE_1,
1014 VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_SCALE_2,
1015 VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_SCALE_3,
1016 VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_SCALE_4,
1017 VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_SCALE_5,
1037 VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_OFFSET_1,
1038 VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_OFFSET_2,
1039 VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_OFFSET_3,
1040 VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_OFFSET_4,
1041 VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_OFFSET_5,
1042
1043 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_PARAMETER_NAME),
1044};
1045
1051{
1052 union
1053 {
1058 uint32_t u32;
1065 float f32;
1066 } u;
1067};
1068
1076{
1077 union
1078 {
1083 uint32_t u32;
1088 float f32;
1095 float f32_vec4[4];
1096 void *_pointer_pad;
1097 uint32_t _pad[4];
1098 } u;
1099};
1100
1116
1122{
1127 unsigned int set;
1129 unsigned int binding;
1131 uint32_t offset;
1132};
1133
1147{
1150 enum vkd3d_shader_parameter_data_type data_type;
1151 union
1152 {
1153 struct vkd3d_shader_parameter_immediate_constant immediate_constant;
1154 struct vkd3d_shader_parameter_specialization_constant specialization_constant;
1155 } u;
1156};
1157
1207
1228
1270
1271#define VKD3D_SHADER_DUMMY_SAMPLER_INDEX ~0u
1272
1303
1325
1333{
1338 unsigned int register_space;
1340 unsigned int register_index;
1343
1345 unsigned int offset;
1347 unsigned int size;
1348};
1349
1393
1395{
1396 unsigned int stream_index;
1397 const char *semantic_name;
1398 unsigned int semantic_index;
1399 uint8_t component_index;
1400 uint8_t component_count;
1401 uint8_t output_slot;
1402};
1403
1404/* Extends vkd3d_shader_interface_info. */
1406{
1408 const void *next;
1409
1410 const struct vkd3d_shader_transform_feedback_element *elements;
1411 unsigned int element_count;
1412 const unsigned int *buffer_strides;
1413 unsigned int buffer_stride_count;
1414};
1415
1417{
1418 unsigned int static_offset;
1419 unsigned int dynamic_offset_index;
1420};
1421
1499
1538
1583
1603
1648
1650{
1651 VKD3D_SHADER_SPIRV_ENVIRONMENT_NONE,
1652 VKD3D_SHADER_SPIRV_ENVIRONMENT_OPENGL_4_5,
1653 VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0, /* default target */
1656
1657 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_ENVIRONMENT),
1658};
1659
1661{
1662 VKD3D_SHADER_SPIRV_EXTENSION_NONE,
1663 VKD3D_SHADER_SPIRV_EXTENSION_EXT_DEMOTE_TO_HELPER_INVOCATION,
1672
1673 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_EXTENSION),
1674};
1675
1676/* Extends vkd3d_shader_compile_info. */
1678{
1680 const void *next;
1681
1682 const char *entry_point; /* "main" if NULL. */
1683
1684 enum vkd3d_shader_spirv_environment environment;
1685
1686 const enum vkd3d_shader_spirv_extension *extensions;
1687 unsigned int extension_count;
1688
1689 const struct vkd3d_shader_parameter *parameters;
1690 unsigned int parameter_count;
1691
1692 bool dual_source_blending;
1693 const unsigned int *output_swizzles;
1694 unsigned int output_swizzle_count;
1695};
1696
1697enum vkd3d_shader_tessellator_output_primitive
1698{
1699 VKD3D_SHADER_TESSELLATOR_OUTPUT_POINT = 0x1,
1700 VKD3D_SHADER_TESSELLATOR_OUTPUT_LINE = 0x2,
1701 VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CW = 0x3,
1702 VKD3D_SHADER_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 0x4,
1703
1704 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TESSELLATOR_OUTPUT_PRIMITIVE),
1705};
1706
1707enum vkd3d_shader_tessellator_partitioning
1708{
1709 VKD3D_SHADER_TESSELLATOR_PARTITIONING_INTEGER = 0x1,
1710 VKD3D_SHADER_TESSELLATOR_PARTITIONING_POW2 = 0x2,
1711 VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 0x3,
1712 VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 0x4,
1713
1714 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TESSELLATOR_PARTITIONING),
1715};
1716
1717/* Extends vkd3d_shader_spirv_target_info. */
1719{
1721 const void *next;
1722
1723 enum vkd3d_shader_tessellator_output_primitive output_primitive;
1724 enum vkd3d_shader_tessellator_partitioning partitioning;
1725};
1726
1732{
1738 const char *name;
1744 const char *value;
1745};
1746
1775typedef int (*PFN_vkd3d_shader_open_include)(const char *filename, bool local,
1776 const char *parent_data, void *context, struct vkd3d_shader_code *out);
1791typedef void (*PFN_vkd3d_shader_close_include)(const struct vkd3d_shader_code *code, void *context);
1792
1852
1865{
1869 const void *next;
1870
1877 const char *entry_point;
1878 struct vkd3d_shader_code secondary_code;
1883 const char *profile;
1884};
1885
1886/* root signature 1.0 */
1887enum vkd3d_shader_filter
1888{
1889 VKD3D_SHADER_FILTER_MIN_MAG_MIP_POINT = 0x000,
1890 VKD3D_SHADER_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x001,
1891 VKD3D_SHADER_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x004,
1892 VKD3D_SHADER_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x005,
1893 VKD3D_SHADER_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x010,
1894 VKD3D_SHADER_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x011,
1895 VKD3D_SHADER_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x014,
1896 VKD3D_SHADER_FILTER_MIN_MAG_MIP_LINEAR = 0x015,
1897 VKD3D_SHADER_FILTER_ANISOTROPIC = 0x055,
1898 VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x080,
1899 VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x081,
1900 VKD3D_SHADER_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x084,
1901 VKD3D_SHADER_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x085,
1902 VKD3D_SHADER_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x090,
1903 VKD3D_SHADER_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x091,
1904 VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x094,
1905 VKD3D_SHADER_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x095,
1906 VKD3D_SHADER_FILTER_COMPARISON_ANISOTROPIC = 0x0d5,
1907 VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
1908 VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
1909 VKD3D_SHADER_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
1910 VKD3D_SHADER_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
1911 VKD3D_SHADER_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
1912 VKD3D_SHADER_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
1913 VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
1914 VKD3D_SHADER_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
1915 VKD3D_SHADER_FILTER_MINIMUM_ANISOTROPIC = 0x155,
1916 VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
1917 VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
1918 VKD3D_SHADER_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
1919 VKD3D_SHADER_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
1920 VKD3D_SHADER_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
1921 VKD3D_SHADER_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
1922 VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
1923 VKD3D_SHADER_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
1924 VKD3D_SHADER_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5,
1925
1926 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_FILTER),
1927};
1928
1929enum vkd3d_shader_texture_address_mode
1930{
1931 VKD3D_SHADER_TEXTURE_ADDRESS_MODE_WRAP = 0x1,
1932 VKD3D_SHADER_TEXTURE_ADDRESS_MODE_MIRROR = 0x2,
1933 VKD3D_SHADER_TEXTURE_ADDRESS_MODE_CLAMP = 0x3,
1934 VKD3D_SHADER_TEXTURE_ADDRESS_MODE_BORDER = 0x4,
1935 VKD3D_SHADER_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 0x5,
1936
1937 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TEXTURE_ADDRESS_MODE),
1938};
1939
1940enum vkd3d_shader_comparison_func
1941{
1942 VKD3D_SHADER_COMPARISON_FUNC_NEVER = 0x1,
1943 VKD3D_SHADER_COMPARISON_FUNC_LESS = 0x2,
1944 VKD3D_SHADER_COMPARISON_FUNC_EQUAL = 0x3,
1945 VKD3D_SHADER_COMPARISON_FUNC_LESS_EQUAL = 0x4,
1946 VKD3D_SHADER_COMPARISON_FUNC_GREATER = 0x5,
1947 VKD3D_SHADER_COMPARISON_FUNC_NOT_EQUAL = 0x6,
1948 VKD3D_SHADER_COMPARISON_FUNC_GREATER_EQUAL = 0x7,
1949 VKD3D_SHADER_COMPARISON_FUNC_ALWAYS = 0x8,
1950
1951 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPARISON_FUNC),
1952};
1953
1954enum vkd3d_shader_static_border_colour
1955{
1956 VKD3D_SHADER_STATIC_BORDER_COLOUR_TRANSPARENT_BLACK = 0x0,
1957 VKD3D_SHADER_STATIC_BORDER_COLOUR_OPAQUE_BLACK = 0x1,
1958 VKD3D_SHADER_STATIC_BORDER_COLOUR_OPAQUE_WHITE = 0x2,
1959
1960 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STATIC_BORDER_COLOUR),
1961};
1962
1964{
1965 enum vkd3d_shader_filter filter;
1966 enum vkd3d_shader_texture_address_mode address_u;
1967 enum vkd3d_shader_texture_address_mode address_v;
1968 enum vkd3d_shader_texture_address_mode address_w;
1969 float mip_lod_bias;
1970 unsigned int max_anisotropy;
1971 enum vkd3d_shader_comparison_func comparison_func;
1972 enum vkd3d_shader_static_border_colour border_colour;
1973 float min_lod;
1974 float max_lod;
1975 unsigned int shader_register;
1976 unsigned int register_space;
1977 enum vkd3d_shader_visibility shader_visibility;
1978};
1979
1981{
1982 enum vkd3d_shader_descriptor_type range_type;
1983 unsigned int descriptor_count;
1984 unsigned int base_shader_register;
1985 unsigned int register_space;
1986 unsigned int descriptor_table_offset;
1987};
1988
1990{
1991 unsigned int descriptor_range_count;
1992 const struct vkd3d_shader_descriptor_range *descriptor_ranges;
1993};
1994
1996{
1997 unsigned int shader_register;
1998 unsigned int register_space;
1999 unsigned int value_count;
2000};
2001
2003{
2004 unsigned int shader_register;
2005 unsigned int register_space;
2006};
2007
2008enum vkd3d_shader_root_parameter_type
2009{
2010 VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0x0,
2011 VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 0x1,
2012 VKD3D_SHADER_ROOT_PARAMETER_TYPE_CBV = 0x2,
2013 VKD3D_SHADER_ROOT_PARAMETER_TYPE_SRV = 0x3,
2014 VKD3D_SHADER_ROOT_PARAMETER_TYPE_UAV = 0x4,
2015
2016 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_PARAMETER_TYPE),
2017};
2018
2020{
2021 enum vkd3d_shader_root_parameter_type parameter_type;
2022 union
2023 {
2024 struct vkd3d_shader_root_descriptor_table descriptor_table;
2025 struct vkd3d_shader_root_constants constants;
2026 struct vkd3d_shader_root_descriptor descriptor;
2027 } u;
2028 enum vkd3d_shader_visibility shader_visibility;
2029};
2030
2031enum vkd3d_shader_root_signature_flags
2032{
2033 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_NONE = 0x00,
2034 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x01,
2035 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x02,
2036 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x04,
2037 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x08,
2038 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10,
2039 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20,
2040 VKD3D_SHADER_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40,
2041
2042 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_SIGNATURE_FLAGS),
2043};
2044
2046{
2047 unsigned int parameter_count;
2048 const struct vkd3d_shader_root_parameter *parameters;
2049 unsigned int static_sampler_count;
2050 const struct vkd3d_shader_static_sampler_desc *static_samplers;
2051 enum vkd3d_shader_root_signature_flags flags;
2052};
2053
2054/* root signature 1.1 */
2055enum vkd3d_shader_root_descriptor_flags
2056{
2057 VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_NONE = 0x0,
2058 VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2,
2059 VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
2060 VKD3D_SHADER_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8,
2061
2062 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_DESCRIPTOR_FLAGS),
2063};
2064
2066{
2067 VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_NONE = 0x0,
2068 VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1,
2069 VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2,
2070 VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
2071 VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8,
2074
2075 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_RANGE_FLAGS),
2076};
2077
2079{
2080 enum vkd3d_shader_descriptor_type range_type;
2081 unsigned int descriptor_count;
2082 unsigned int base_shader_register;
2083 unsigned int register_space;
2085 unsigned int descriptor_table_offset;
2086};
2087
2089{
2090 unsigned int descriptor_range_count;
2091 const struct vkd3d_shader_descriptor_range1 *descriptor_ranges;
2092};
2093
2095{
2096 unsigned int shader_register;
2097 unsigned int register_space;
2098 enum vkd3d_shader_root_descriptor_flags flags;
2099};
2100
2102{
2103 enum vkd3d_shader_root_parameter_type parameter_type;
2104 union
2105 {
2106 struct vkd3d_shader_root_descriptor_table1 descriptor_table;
2107 struct vkd3d_shader_root_constants constants;
2108 struct vkd3d_shader_root_descriptor1 descriptor;
2109 } u;
2110 enum vkd3d_shader_visibility shader_visibility;
2111};
2112
2114{
2115 unsigned int parameter_count;
2116 const struct vkd3d_shader_root_parameter1 *parameters;
2117 unsigned int static_sampler_count;
2118 const struct vkd3d_shader_static_sampler_desc *static_samplers;
2119 enum vkd3d_shader_root_signature_flags flags;
2120};
2121
2122enum vkd3d_shader_root_signature_version
2123{
2124 VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_0 = 0x1,
2125 VKD3D_SHADER_ROOT_SIGNATURE_VERSION_1_1 = 0x2,
2126
2127 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_SIGNATURE_VERSION),
2128};
2129
2131{
2132 enum vkd3d_shader_root_signature_version version;
2133 union
2134 {
2137 } u;
2138};
2139
2174
2209
2233
2264
2312
2320{
2321 unsigned int resource_space;
2322 unsigned int resource_index;
2323 unsigned int sampler_space;
2324 unsigned int sampler_index;
2325};
2326
2359
2368{
2372 const void *next;
2373
2375 enum vkd3d_shader_tessellator_output_primitive output_primitive;
2377 enum vkd3d_shader_tessellator_partitioning partitioning;
2378};
2379
2388{
2392 const void *next;
2393
2395 unsigned int x, y, z;
2396};
2397
2452
2484
2487{
2510 VKD3D_SHADER_SV_TESS_FACTOR_QUADEDGE = 0x0b,
2511 VKD3D_SHADER_SV_TESS_FACTOR_QUADINT = 0x0c,
2512 VKD3D_SHADER_SV_TESS_FACTOR_TRIEDGE = 0x0d,
2513 VKD3D_SHADER_SV_TESS_FACTOR_TRIINT = 0x0e,
2514 VKD3D_SHADER_SV_TESS_FACTOR_LINEDET = 0x0f,
2515 VKD3D_SHADER_SV_TESS_FACTOR_LINEDEN = 0x10,
2534
2535 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SYSVAL_SEMANTIC),
2536};
2537
2543{
2544 VKD3D_SHADER_MINIMUM_PRECISION_NONE = 0,
2553
2554 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_MINIMUM_PRECISION),
2555};
2556
2592
2607
2610{
2611 VKD3D_SHADER_SWIZZLE_X = 0x0,
2612 VKD3D_SHADER_SWIZZLE_Y = 0x1,
2613 VKD3D_SHADER_SWIZZLE_Z = 0x2,
2614 VKD3D_SHADER_SWIZZLE_W = 0x3,
2615
2616 VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SWIZZLE_COMPONENT),
2617};
2618
2631
2638{
2643 uint32_t tag;
2645 uint32_t checksum[4];
2650 unsigned int version;
2652 size_t size;
2657};
2658
2663#define VKD3D_SHADER_SWIZZLE_MASK (0xffu)
2665#define VKD3D_SHADER_SWIZZLE_SHIFT(idx) (8u * (idx))
2666
2676#define VKD3D_SHADER_SWIZZLE(x, y, z, w) \
2677 (VKD3D_SHADER_SWIZZLE_ ## x << VKD3D_SHADER_SWIZZLE_SHIFT(0) \
2678 | VKD3D_SHADER_SWIZZLE_ ## y << VKD3D_SHADER_SWIZZLE_SHIFT(1) \
2679 | VKD3D_SHADER_SWIZZLE_ ## z << VKD3D_SHADER_SWIZZLE_SHIFT(2) \
2680 | VKD3D_SHADER_SWIZZLE_ ## w << VKD3D_SHADER_SWIZZLE_SHIFT(3))
2681
2683#define VKD3D_SHADER_NO_SWIZZLE VKD3D_SHADER_SWIZZLE(X, Y, Z, W)
2684
2695
2753
2761{
2772 unsigned int input_mask;
2773};
2774
2821
2859
2860#ifdef LIBVKD3D_SHADER_SOURCE
2861# define VKD3D_SHADER_API VKD3D_EXPORT
2862#else
2863# define VKD3D_SHADER_API VKD3D_IMPORT
2864#endif
2865
2866#ifndef VKD3D_SHADER_NO_PROTOTYPES
2867
2879VKD3D_SHADER_API const char *vkd3d_shader_get_version(unsigned int *major, unsigned int *minor);
2895VKD3D_SHADER_API const enum vkd3d_shader_source_type *vkd3d_shader_get_supported_source_types(unsigned int *count);
2911 enum vkd3d_shader_source_type source_type, unsigned int *count);
2912
2987VKD3D_SHADER_API int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
2988 struct vkd3d_shader_code *out, char **messages);
2996VKD3D_SHADER_API void vkd3d_shader_free_messages(char *messages);
3006VKD3D_SHADER_API void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code);
3007
3043VKD3D_SHADER_API int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
3044 struct vkd3d_shader_versioned_root_signature_desc *root_signature, char **messages);
3056 struct vkd3d_shader_versioned_root_signature_desc *root_signature);
3057
3087 const struct vkd3d_shader_versioned_root_signature_desc *root_signature,
3088 struct vkd3d_shader_code *dxbc, char **messages);
3110 enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src);
3111
3182VKD3D_SHADER_API int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char **messages);
3193 struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info);
3194
3234VKD3D_SHADER_API int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
3235 struct vkd3d_shader_signature *signature, char **messages);
3256 const struct vkd3d_shader_signature *signature, const char *semantic_name,
3257 unsigned int semantic_index, unsigned int stream_index);
3267VKD3D_SHADER_API void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature);
3268
3269/* 1.3 */
3270
3304VKD3D_SHADER_API int vkd3d_shader_preprocess(const struct vkd3d_shader_compile_info *compile_info,
3305 struct vkd3d_shader_code *out, char **messages);
3306
3317VKD3D_SHADER_API void vkd3d_shader_set_log_callback(PFN_vkd3d_log callback);
3318
3330VKD3D_SHADER_API void vkd3d_shader_free_dxbc(struct vkd3d_shader_dxbc_desc *dxbc);
3331
3361VKD3D_SHADER_API int vkd3d_shader_parse_dxbc(const struct vkd3d_shader_code *dxbc,
3362 uint32_t flags, struct vkd3d_shader_dxbc_desc *desc, char **messages);
3363
3394VKD3D_SHADER_API int vkd3d_shader_serialize_dxbc(size_t section_count,
3395 const struct vkd3d_shader_dxbc_section_desc *sections, struct vkd3d_shader_code *dxbc, char **messages);
3396
3409
3435VKD3D_SHADER_API void vkd3d_shader_build_varying_map(const struct vkd3d_shader_signature *output_signature,
3436 const struct vkd3d_shader_signature *input_signature,
3437 unsigned int *count, struct vkd3d_shader_varying_map *varyings);
3438
3453
3454#endif /* VKD3D_SHADER_NO_PROTOTYPES */
3455
3457typedef const char *(*PFN_vkd3d_shader_get_version)(unsigned int *major, unsigned int *minor);
3459typedef const enum vkd3d_shader_source_type *(*PFN_vkd3d_shader_get_supported_source_types)(unsigned int *count);
3461typedef const enum vkd3d_shader_target_type *(*PFN_vkd3d_shader_get_supported_target_types)(
3462 enum vkd3d_shader_source_type source_type, unsigned int *count);
3463
3465typedef int (*PFN_vkd3d_shader_compile)(const struct vkd3d_shader_compile_info *compile_info,
3466 struct vkd3d_shader_code *out, char **messages);
3468typedef void (*PFN_vkd3d_shader_free_messages)(char *messages);
3471
3474 struct vkd3d_shader_versioned_root_signature_desc *root_signature, char **messages);
3477
3480 const struct vkd3d_shader_versioned_root_signature_desc *root_signature,
3481 struct vkd3d_shader_code *dxbc, char **messages);
3482
3485 enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src);
3486
3488typedef int (*PFN_vkd3d_shader_scan)(const struct vkd3d_shader_compile_info *compile_info, char **messages);
3491 struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info);
3492
3495 struct vkd3d_shader_signature *signature, char **messages);
3497typedef struct vkd3d_shader_signature_element * (*PFN_vkd3d_shader_find_signature_element)(
3498 const struct vkd3d_shader_signature *signature, const char *semantic_name,
3499 unsigned int semantic_index, unsigned int stream_index);
3502
3504typedef void (*PFN_vkd3d_shader_preprocess)(struct vkd3d_shader_compile_info *compile_info,
3505 struct vkd3d_shader_code *out, char **messages);
3506
3508typedef void (*PFN_vkd3d_shader_set_log_callback)(PFN_vkd3d_log callback);
3509
3513typedef int (*PFN_vkd3d_shader_parse_dxbc)(const struct vkd3d_shader_code *dxbc,
3514 uint32_t flags, struct vkd3d_shader_dxbc_desc *desc, char **messages);
3517 const struct vkd3d_shader_dxbc_section_desc *sections, struct vkd3d_shader_code *dxbc, char **messages);
3518
3520typedef void (*PFN_vkd3d_shader_build_varying_map)(const struct vkd3d_shader_signature *output_signature,
3521 const struct vkd3d_shader_signature *input_signature,
3522 unsigned int *count, struct vkd3d_shader_varying_map *varyings);
3525
3529
3530#ifdef __cplusplus
3531}
3532#endif /* __cplusplus */
3533
3534#endif /* __VKD3D_SHADER_H */
A generic structure containing a GPU shader, in text or byte-code format.
Definition vkd3d_shader.h:428
const void * code
Pointer to the code.
Definition vkd3d_shader.h:443
size_t size
Size of code, in bytes.
Definition vkd3d_shader.h:445
This structure describes a single resource-sampler pair.
Definition vkd3d_shader.h:2320
Describes the mapping of a Direct3D resource-sampler pair to a combined sampler (i....
Definition vkd3d_shader.h:1280
struct vkd3d_shader_descriptor_binding binding
The binding in the target environment.
Definition vkd3d_shader.h:1301
unsigned int resource_index
Register index of the Direct3D resource.
Definition vkd3d_shader.h:1287
unsigned int sampler_index
Register index of the Direct3D sampler.
Definition vkd3d_shader.h:1294
unsigned int sampler_space
Register space of the Direct3D sampler.
Definition vkd3d_shader.h:1292
unsigned int resource_space
Register space of the Direct3D resource.
Definition vkd3d_shader.h:1285
unsigned int flags
A combination of zero or more elements of vkd3d_shader_binding_flag.
Definition vkd3d_shader.h:1298
enum vkd3d_shader_visibility shader_visibility
Shader stage(s) to which the resource is visible.
Definition vkd3d_shader.h:1296
A chained structure containing compilation parameters.
Definition vkd3d_shader.h:1608
const struct vkd3d_shader_compile_option * options
Pointer to an array of compilation options.
Definition vkd3d_shader.h:1636
struct vkd3d_shader_code source
Input source code or byte code.
Definition vkd3d_shader.h:1619
enum vkd3d_shader_log_level log_level
Minimum severity of messages returned from the shader function.
Definition vkd3d_shader.h:1641
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO.
Definition vkd3d_shader.h:1610
const char * source_name
Name of the initial source file, which may be used in error messages or debug information.
Definition vkd3d_shader.h:1646
unsigned int option_count
Size, in elements, of options.
Definition vkd3d_shader.h:1638
enum vkd3d_shader_source_type source_type
Format of the input code passed in source.
Definition vkd3d_shader.h:1622
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:1616
enum vkd3d_shader_target_type target_type
Desired output format.
Definition vkd3d_shader.h:1624
Various settings which may affect shader compilation or scanning, passed as part of struct vkd3d_shad...
Definition vkd3d_shader.h:394
unsigned int value
A value associated with the option.
Definition vkd3d_shader.h:401
enum vkd3d_shader_compile_option_name name
Name of the option.
Definition vkd3d_shader.h:396
A chained structure containing legacy Direct3D bytecode compilation parameters.
Definition vkd3d_shader.h:2413
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_D3DBC_SOURCE_INFO.
Definition vkd3d_shader.h:2415
uint32_t shadow_samplers
A mask indicating which samplers should be shadow (i.e.
Definition vkd3d_shader.h:2450
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:2417
enum vkd3d_shader_resource_type texture_dimensions[6]
The dimension of each texture bound to the shader.
Definition vkd3d_shader.h:2430
A common structure describing the bind point of a descriptor or descriptor array in the target enviro...
Definition vkd3d_shader.h:480
unsigned int binding
The binding index of the descriptor.
Definition vkd3d_shader.h:487
unsigned int count
The size of this descriptor array.
Definition vkd3d_shader.h:493
unsigned int set
The set of the descriptor.
Definition vkd3d_shader.h:485
Describes a single shader descriptor; returned as part of struct vkd3d_shader_scan_descriptor_info.
Definition vkd3d_shader.h:2239
enum vkd3d_shader_resource_type resource_type
Resource type, if applicable, including its dimension.
Definition vkd3d_shader.h:2250
unsigned int register_index
Register index of the descriptor.
Definition vkd3d_shader.h:2248
enum vkd3d_shader_resource_data_type resource_data_type
Data type contained in the resource (for example, float or integer).
Definition vkd3d_shader.h:2252
enum vkd3d_shader_descriptor_type type
Type of the descriptor (for example, SRV, CBV, UAV, or sampler).
Definition vkd3d_shader.h:2241
unsigned int count
Size of this descriptor array, or 1 if a single descriptor.
Definition vkd3d_shader.h:2262
unsigned int flags
Bitwise combination of zero or more members of vkd3d_shader_descriptor_info_flag.
Definition vkd3d_shader.h:2257
unsigned int register_space
Register space of the resource, or 0 if the shader does not support multiple register spaces.
Definition vkd3d_shader.h:2246
A chained structure containing descriptor offsets.
Definition vkd3d_shader.h:1434
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:1438
const struct vkd3d_shader_descriptor_offset * uav_counter_offsets
Pointer to an array of offsets into the descriptor arrays referenced by the 'uav_counters' array in s...
Definition vkd3d_shader.h:1497
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_DESCRIPTOR_OFFSET_INFO.
Definition vkd3d_shader.h:1436
unsigned int descriptor_table_offset
Byte offset within the push constants of an array of 32-bit descriptor array offsets.
Definition vkd3d_shader.h:1445
unsigned int descriptor_table_count
Size, in elements, of the descriptor table push constant array.
Definition vkd3d_shader.h:1447
const struct vkd3d_shader_descriptor_offset * binding_offsets
Pointer to an array of struct vkd3d_shader_descriptor_offset objects.
Definition vkd3d_shader.h:1490
Definition vkd3d_shader.h:1417
Definition vkd3d_shader.h:2079
Definition vkd3d_shader.h:1981
A description of a DXBC blob, as returned by vkd3d_shader_parse_dxbc().
Definition vkd3d_shader.h:2638
size_t section_count
The number of sections contained in the DXBC.
Definition vkd3d_shader.h:2654
struct vkd3d_shader_dxbc_section_desc * sections
Descriptions of the sections contained in the DXBC.
Definition vkd3d_shader.h:2656
uint32_t tag
The DXBC tag.
Definition vkd3d_shader.h:2643
size_t size
The total size of the DXBC blob.
Definition vkd3d_shader.h:2652
uint32_t checksum[4]
A checksum of the DXBC contents.
Definition vkd3d_shader.h:2645
unsigned int version
The DXBC version.
Definition vkd3d_shader.h:2650
A description of a DXBC section.
Definition vkd3d_shader.h:2625
uint32_t tag
The section tag.
Definition vkd3d_shader.h:2627
struct vkd3d_shader_code data
The contents of the section.
Definition vkd3d_shader.h:2629
A chained structure containing HLSL compilation parameters.
Definition vkd3d_shader.h:1865
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO.
Definition vkd3d_shader.h:1867
const char * profile
Pointer to a null-terminated string containing the target shader profile.
Definition vkd3d_shader.h:1883
const char * entry_point
Optional pointer to a null-terminated string containing the shader entry point.
Definition vkd3d_shader.h:1877
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:1869
A chained structure describing the interface between a compiled shader and the target environment.
Definition vkd3d_shader.h:1367
unsigned int combined_sampler_count
Size, in elements, of combined_samplers.
Definition vkd3d_shader.h:1386
const struct vkd3d_shader_resource_binding * bindings
Pointer to an array of bindings for shader resource descriptors.
Definition vkd3d_shader.h:1374
const struct vkd3d_shader_push_constant_buffer * push_constant_buffers
Pointer to an array of bindings for push constant buffers.
Definition vkd3d_shader.h:1379
const struct vkd3d_shader_uav_counter_binding * uav_counters
Pointer to an array of bindings for UAV counters.
Definition vkd3d_shader.h:1389
unsigned int binding_count
Size, in elements, of bindings.
Definition vkd3d_shader.h:1376
unsigned int push_constant_buffer_count
Size, in elements, of push_constant_buffers.
Definition vkd3d_shader.h:1381
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:1371
const struct vkd3d_shader_combined_resource_sampler * combined_samplers
Pointer to an array of bindings for combined samplers.
Definition vkd3d_shader.h:1384
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO.
Definition vkd3d_shader.h:1369
unsigned int uav_counter_count
Size, in elements, of uav_counters.
Definition vkd3d_shader.h:1391
A single preprocessor macro, passed as part of struct vkd3d_shader_preprocess_info.
Definition vkd3d_shader.h:1732
const char * name
Pointer to a null-terminated string containing the name of a macro.
Definition vkd3d_shader.h:1738
const char * value
Optional pointer to a null-terminated string containing the expansion of the macro.
Definition vkd3d_shader.h:1744
An individual shader parameter.
Definition vkd3d_shader.h:1176
enum vkd3d_shader_parameter_type type
How the parameter will be provided to the shader.
Definition vkd3d_shader.h:1180
struct vkd3d_shader_parameter_immediate_constant1 immediate_constant
Additional information if type is VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT.
Definition vkd3d_shader.h:1192
struct vkd3d_shader_parameter_specialization_constant specialization_constant
Additional information if type is VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT.
Definition vkd3d_shader.h:1197
enum vkd3d_shader_parameter_data_type data_type
The data type of the supplied parameter, which determines how it is to be interpreted.
Definition vkd3d_shader.h:1185
struct vkd3d_shader_parameter_buffer buffer
Additional information if type is VKD3D_SHADER_PARAMETER_TYPE_BUFFER.
Definition vkd3d_shader.h:1202
enum vkd3d_shader_parameter_name name
The builtin parameter to be mapped.
Definition vkd3d_shader.h:1178
The linkage of a parameter specified through a uniform buffer, used in struct vkd3d_shader_parameter1...
Definition vkd3d_shader.h:1122
uint32_t offset
The byte offset of the parameter within the buffer.
Definition vkd3d_shader.h:1131
unsigned int set
The set of the uniform buffer descriptor.
Definition vkd3d_shader.h:1127
unsigned int binding
The binding index of the uniform buffer descriptor.
Definition vkd3d_shader.h:1129
The value of an immediate constant parameter, used in struct vkd3d_shader_parameter1.
Definition vkd3d_shader.h:1076
float f32_vec4[4]
A pointer to the value if the parameter's data type is VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4.
Definition vkd3d_shader.h:1095
uint32_t u32
The value if the parameter's data type is VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32.
Definition vkd3d_shader.h:1083
float f32
The value if the parameter's data type is VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32.
Definition vkd3d_shader.h:1088
The value of an immediate constant parameter, used in struct vkd3d_shader_parameter.
Definition vkd3d_shader.h:1051
float f32
The value if the parameter's data type is VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32.
Definition vkd3d_shader.h:1065
uint32_t u32
The value if the parameter's data type is VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32.
Definition vkd3d_shader.h:1058
Interface information regarding a builtin shader parameter.
Definition vkd3d_shader.h:2848
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_PARAMETER_INFO.
Definition vkd3d_shader.h:2850
unsigned int parameter_count
Size, in elements, of parameters.
Definition vkd3d_shader.h:2857
const struct vkd3d_shader_parameter1 * parameters
Pointer to an array of dynamic parameters for this shader instance.
Definition vkd3d_shader.h:2855
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:2852
The linkage of a specialization constant parameter, used in struct vkd3d_shader_parameter and struct ...
Definition vkd3d_shader.h:1106
uint32_t id
The ID of the specialization constant.
Definition vkd3d_shader.h:1114
An individual shader parameter.
Definition vkd3d_shader.h:1147
A chained structure containing preprocessing parameters.
Definition vkd3d_shader.h:1805
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO.
Definition vkd3d_shader.h:1807
const struct vkd3d_shader_macro * macros
Pointer to an array of predefined macros.
Definition vkd3d_shader.h:1819
void * include_context
User-defined pointer which will be passed unmodified to the pfn_open_include and pfn_close_include ca...
Definition vkd3d_shader.h:1850
unsigned int macro_count
Size, in elements, of macros.
Definition vkd3d_shader.h:1821
PFN_vkd3d_shader_open_include pfn_open_include
Optional pointer to a callback function, which will be called in order to evaluate #include directive...
Definition vkd3d_shader.h:1835
PFN_vkd3d_shader_close_include pfn_close_include
Optional pointer to a callback function, which will be called whenever an included file is closed.
Definition vkd3d_shader.h:1845
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:1809
Describes the mapping of a Direct3D constant buffer to a range of push constants in the target enviro...
Definition vkd3d_shader.h:1333
unsigned int register_index
Register index of the Direct3D resource.
Definition vkd3d_shader.h:1340
unsigned int size
Size, in bytes, of the target push constants.
Definition vkd3d_shader.h:1347
unsigned int register_space
Register space of the Direct3D resource.
Definition vkd3d_shader.h:1338
enum vkd3d_shader_visibility shader_visibility
Shader stage(s) to which the resource is visible.
Definition vkd3d_shader.h:1342
unsigned int offset
Offset, in bytes, of the target push constants.
Definition vkd3d_shader.h:1345
Describes the mapping of a single resource or resource array to its binding point in the target envir...
Definition vkd3d_shader.h:1245
struct vkd3d_shader_descriptor_binding binding
The binding in the target environment.
Definition vkd3d_shader.h:1268
unsigned int register_space
Register space of the Direct3D resource.
Definition vkd3d_shader.h:1252
enum vkd3d_shader_descriptor_type type
The type of this descriptor.
Definition vkd3d_shader.h:1247
unsigned int flags
A combination of zero or more elements of vkd3d_shader_binding_flag.
Definition vkd3d_shader.h:1265
unsigned int register_index
Register index of the Direct3D resource.
Definition vkd3d_shader.h:1261
enum vkd3d_shader_visibility shader_visibility
Shader stage(s) to which the resource is visible.
Definition vkd3d_shader.h:1263
Definition vkd3d_shader.h:1996
Definition vkd3d_shader.h:2095
Definition vkd3d_shader.h:2089
Definition vkd3d_shader.h:1990
Definition vkd3d_shader.h:2003
Definition vkd3d_shader.h:2102
Definition vkd3d_shader.h:2020
Definition vkd3d_shader.h:2114
Definition vkd3d_shader.h:2046
A chained structure describing the resource-sampler pairs used by a shader.
Definition vkd3d_shader.h:2348
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_COMBINED_RESOURCE_SAMPLER_INFO.
Definition vkd3d_shader.h:2350
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:2352
unsigned int combined_sampler_count
The number of resource-sampler pairs in combined_samplers.
Definition vkd3d_shader.h:2357
struct vkd3d_shader_combined_resource_sampler_info * combined_samplers
Pointer to an array of resource-sampler pairs.
Definition vkd3d_shader.h:2355
A chained structure enumerating the descriptors declared by a shader.
Definition vkd3d_shader.h:2299
enum vkd3d_shader_structure_type type
Input; must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO.
Definition vkd3d_shader.h:2303
const void * next
Input; optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:2305
unsigned int descriptor_count
Output; size, in elements, of descriptors.
Definition vkd3d_shader.h:2310
struct vkd3d_shader_descriptor_info * descriptors
Output; returns a pointer to an array of descriptors.
Definition vkd3d_shader.h:2308
A chained structure describing the tessellation information in a hull shader.
Definition vkd3d_shader.h:2368
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:2372
enum vkd3d_shader_tessellator_output_primitive output_primitive
The tessellation output primitive.
Definition vkd3d_shader.h:2375
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_HULL_SHADER_TESSELLATION_INFO.
Definition vkd3d_shader.h:2370
enum vkd3d_shader_tessellator_partitioning partitioning
The tessellation partitioning mode.
Definition vkd3d_shader.h:2377
A chained structure containing descriptions of shader inputs and outputs.
Definition vkd3d_shader.h:2738
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:2742
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_SIGNATURE_INFO.
Definition vkd3d_shader.h:2740
struct vkd3d_shader_signature patch_constant
The shader patch constant varyings.
Definition vkd3d_shader.h:2751
struct vkd3d_shader_signature output
The shader output varyings.
Definition vkd3d_shader.h:2748
struct vkd3d_shader_signature input
The shader input varyings.
Definition vkd3d_shader.h:2745
A chained structure describing the thread group size in a compute shader.
Definition vkd3d_shader.h:2388
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_SCAN_THREAD_GROUP_SIZE_INFO.
Definition vkd3d_shader.h:2390
unsigned int x
The thread group size in the x/y/z direction.
Definition vkd3d_shader.h:2395
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:2392
A single shader varying, returned as part of struct vkd3d_shader_signature.
Definition vkd3d_shader.h:2561
unsigned int semantic_index
Semantic index, or 0 if the semantic is not indexed.
Definition vkd3d_shader.h:2565
enum vkd3d_shader_sysval_semantic sysval_semantic
System value semantic.
Definition vkd3d_shader.h:2575
unsigned int stream_index
Stream index of a geometry shader output semantic.
Definition vkd3d_shader.h:2570
unsigned int used_mask
Subset of mask which the shader reads from or writes to.
Definition vkd3d_shader.h:2588
enum vkd3d_shader_component_type component_type
Data type.
Definition vkd3d_shader.h:2577
enum vkd3d_shader_minimum_precision min_precision
Minimum interpolation precision.
Definition vkd3d_shader.h:2590
unsigned int register_index
Register index.
Definition vkd3d_shader.h:2579
unsigned int mask
Mask of the register components allocated to this varying.
Definition vkd3d_shader.h:2581
const char * semantic_name
Semantic name.
Definition vkd3d_shader.h:2563
Description of a shader input or output signature.
Definition vkd3d_shader.h:2601
struct vkd3d_shader_signature_element * elements
Pointer to an array of varyings.
Definition vkd3d_shader.h:2603
unsigned int element_count
Size, in elements, of elements.
Definition vkd3d_shader.h:2605
Definition vkd3d_shader.h:1719
Definition vkd3d_shader.h:1678
Definition vkd3d_shader.h:1964
Definition vkd3d_shader.h:1395
Definition vkd3d_shader.h:1406
Describes the mapping of a single Direct3D UAV counter.
Definition vkd3d_shader.h:1310
enum vkd3d_shader_visibility shader_visibility
Shader stage(s) to which the UAV counter is visible.
Definition vkd3d_shader.h:1319
unsigned int register_space
Register space of the Direct3D UAV descriptor.
Definition vkd3d_shader.h:1315
struct vkd3d_shader_descriptor_binding binding
The binding in the target environment.
Definition vkd3d_shader.h:1322
unsigned int register_index
Register index of the Direct3D UAV descriptor.
Definition vkd3d_shader.h:1317
A chained structure which describes how output varyings in this shader stage should be mapped to inpu...
Definition vkd3d_shader.h:2800
unsigned int varying_count
The number of registers provided in varying_map.
Definition vkd3d_shader.h:2819
enum vkd3d_shader_structure_type type
Must be set to VKD3D_SHADER_STRUCTURE_TYPE_VARYING_MAP_INFO.
Definition vkd3d_shader.h:2802
const void * next
Optional pointer to a structure containing further parameters.
Definition vkd3d_shader.h:2804
const struct vkd3d_shader_varying_map * varying_map
A mapping of output varyings in this shader stage to input varyings in the next shader stage.
Definition vkd3d_shader.h:2817
Describes the mapping of a output varying register in a shader stage, to an input varying register in...
Definition vkd3d_shader.h:2761
unsigned int input_register_index
The register index of the input varying to map this register to.
Definition vkd3d_shader.h:2770
unsigned int input_mask
The mask consumed by the destination register.
Definition vkd3d_shader.h:2772
unsigned int output_signature_index
The signature index (in the output signature) of the output varying.
Definition vkd3d_shader.h:2768
Definition vkd3d_shader.h:2131
VKD3D_SHADER_API struct vkd3d_shader_signature_element * vkd3d_shader_find_signature_element(const struct vkd3d_shader_signature *signature, const char *semantic_name, unsigned int semantic_index, unsigned int stream_index)
Find a single element of a parsed input signature.
vkd3d_shader_d3dbc_constant_register
Symbolic register indices for mapping uniform constant register sets in legacy Direct3D bytecode to c...
Definition vkd3d_shader.h:1218
@ VKD3D_SHADER_D3DBC_BOOL_CONSTANT_REGISTER
The boolean constant register set, b# in Direct3D assembly.
Definition vkd3d_shader.h:1224
@ VKD3D_SHADER_D3DBC_FLOAT_CONSTANT_REGISTER
The float constant register set, c# in Direct3D assembly.
Definition vkd3d_shader.h:1220
@ VKD3D_SHADER_D3DBC_INT_CONSTANT_REGISTER
The integer constant register set, i# in Direct3D assembly.
Definition vkd3d_shader.h:1222
vkd3d_shader_compile_option_name
Definition vkd3d_shader.h:288
@ VKD3D_SHADER_COMPILE_OPTION_WARN_IMPLICIT_TRUNCATION
If value is nonzero, emit a compile warning warn when vectors or matrices are truncated in an implici...
Definition vkd3d_shader.h:375
@ VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV
value is a member of enum vkd3d_shader_compile_option_typed_uav.
Definition vkd3d_shader.h:304
@ VKD3D_SHADER_COMPILE_OPTION_BACKWARD_COMPATIBILITY
This option is used to enable various backward compatibility features.
Definition vkd3d_shader.h:333
@ VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER
This option specifies default matrix packing order for HLSL sources.
Definition vkd3d_shader.h:325
@ VKD3D_SHADER_COMPILE_OPTION_CHILD_EFFECT
If value is non-zero compilation will produce a child effect using shared object descriptions,...
Definition vkd3d_shader.h:364
@ VKD3D_SHADER_COMPILE_OPTION_API_VERSION
value is a member of enum vkd3d_shader_api_version.
Definition vkd3d_shader.h:302
@ VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE
If value is nonzero, write the point size for Vulkan tessellation and geometry shaders.
Definition vkd3d_shader.h:316
@ VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV
value is a member of enum vkd3d_shader_compile_option_buffer_uav.
Definition vkd3d_shader.h:298
@ VKD3D_SHADER_COMPILE_OPTION_FRAGMENT_COORDINATE_ORIGIN
This option specifies the origin of fragment coordinates for SPIR-V targets.
Definition vkd3d_shader.h:343
@ VKD3D_SHADER_COMPILE_OPTION_FEATURE
This option specifies the shader features available in the target environment.
Definition vkd3d_shader.h:353
@ VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG
If value is nonzero, do not include debug information in the compiled shader.
Definition vkd3d_shader.h:296
@ VKD3D_SHADER_COMPILE_OPTION_INCLUDE_EMPTY_BUFFERS_IN_EFFECTS
If value is nonzero, empty constant buffers descriptions are written out in the output effect binary.
Definition vkd3d_shader.h:383
@ VKD3D_SHADER_COMPILE_OPTION_FORMATTING
value is a member of enum vkd3d_shader_compile_option_formatting_flags.
Definition vkd3d_shader.h:300
static uint32_t vkd3d_shader_create_swizzle(enum vkd3d_shader_swizzle_component x, enum vkd3d_shader_swizzle_component y, enum vkd3d_shader_swizzle_component z, enum vkd3d_shader_swizzle_component w)
Build a vkd3d-shader swizzle with the given components.
Definition vkd3d_shader.h:2686
vkd3d_shader_compile_option_formatting_flags
Definition vkd3d_shader.h:172
@ VKD3D_SHADER_COMPILE_OPTION_FORMATTING_IO_SIGNATURES
Emit the signatures when disassembling a shader.
Definition vkd3d_shader.h:184
void(* PFN_vkd3d_shader_free_dxbc)(struct vkd3d_shader_dxbc_desc *dxbc)
Type of vkd3d_shader_free_dxbc().
Definition vkd3d_shader.h:3511
int(* PFN_vkd3d_shader_convert_root_signature)(struct vkd3d_shader_versioned_root_signature_desc *dst, enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src)
Type of vkd3d_shader_convert_root_signature().
Definition vkd3d_shader.h:3484
void(* PFN_vkd3d_shader_build_varying_map)(const struct vkd3d_shader_signature *output_signature, const struct vkd3d_shader_signature *input_signature, unsigned int *count, struct vkd3d_shader_varying_map *varyings)
Type of vkd3d_shader_build_varying_map().
Definition vkd3d_shader.h:3520
vkd3d_shader_resource_data_type
The type of the data contained in a shader resource, returned as part of struct vkd3d_shader_descript...
Definition vkd3d_shader.h:2180
@ VKD3D_SHADER_RESOURCE_DATA_NONE
The descriptor has no relevant data type.
Definition vkd3d_shader.h:2185
@ VKD3D_SHADER_RESOURCE_DATA_DOUBLE
IEEE double-precision floating-point.
Definition vkd3d_shader.h:2199
@ VKD3D_SHADER_RESOURCE_DATA_MIXED
Undefined/type-less.
Definition vkd3d_shader.h:2197
@ VKD3D_SHADER_RESOURCE_DATA_SNORM
Signed normalized integer.
Definition vkd3d_shader.h:2189
@ VKD3D_SHADER_RESOURCE_DATA_CONTINUED
Continuation of the previous component.
Definition vkd3d_shader.h:2205
@ VKD3D_SHADER_RESOURCE_DATA_UINT
Unsigned integer.
Definition vkd3d_shader.h:2193
@ VKD3D_SHADER_RESOURCE_DATA_FLOAT
IEEE single-precision floating-point.
Definition vkd3d_shader.h:2195
@ VKD3D_SHADER_RESOURCE_DATA_UNORM
Unsigned normalized integer.
Definition vkd3d_shader.h:2187
@ VKD3D_SHADER_RESOURCE_DATA_INT
Signed integer.
Definition vkd3d_shader.h:2191
VKD3D_SHADER_API const char * vkd3d_shader_get_version(unsigned int *major, unsigned int *minor)
Returns the current version of this library.
vkd3d_shader_parameter_type
The manner in which a parameter value is provided to the shader, used in struct vkd3d_shader_paramete...
Definition vkd3d_shader.h:616
@ VKD3D_SHADER_PARAMETER_TYPE_BUFFER
The parameter value is provided to the shader as part of a uniform buffer.
Definition vkd3d_shader.h:631
@ VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT
The parameter value is provided to the shader via specialization constants.
Definition vkd3d_shader.h:624
@ VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT
The parameter value is embedded directly in the shader.
Definition vkd3d_shader.h:619
int(* PFN_vkd3d_shader_open_include)(const char *filename, bool local, const char *parent_data, void *context, struct vkd3d_shader_code *out)
Type of a callback function which will be used to open preprocessor includes.
Definition vkd3d_shader.h:1775
vkd3d_shader_compile_option_fragment_coordinate_origin
Determines the origin of fragment coordinates.
Definition vkd3d_shader.h:234
@ VKD3D_SHADER_COMPILE_OPTION_FRAGMENT_COORDINATE_ORIGIN_LOWER_LEFT
Fragment coordinates originate from the lower-left.
Definition vkd3d_shader.h:240
@ VKD3D_SHADER_COMPILE_OPTION_FRAGMENT_COORDINATE_ORIGIN_UPPER_LEFT
Fragment coordinates originate from the upper-left.
Definition vkd3d_shader.h:237
VKD3D_SHADER_API void vkd3d_shader_free_shader_code(struct vkd3d_shader_code *code)
Free shader code allocated by another vkd3d-shader function, such as vkd3d_shader_compile().
vkd3d_shader_fog_source
The source of the fog varying output by a pre-rasterization shader.
Definition vkd3d_shader.h:583
@ VKD3D_SHADER_FOG_SOURCE_FOG
The source shader is not modified.
Definition vkd3d_shader.h:588
@ VKD3D_SHADER_FOG_SOURCE_FOG_OR_SPECULAR_W
If the source shader has a fog varying, it is not modified.
Definition vkd3d_shader.h:596
@ VKD3D_SHADER_FOG_SOURCE_W
The fog source is the W component of the position output by the vertex shader.
Definition vkd3d_shader.h:606
@ VKD3D_SHADER_FOG_SOURCE_Z
The fog source is the Z component of the position output by the vertex shader.
Definition vkd3d_shader.h:601
vkd3d_shader_parameter_data_type
The format of data provided to the shader, used in struct vkd3d_shader_parameter and struct vkd3d_sha...
Definition vkd3d_shader.h:641
@ VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4
The parameter is provided as a 4-dimensional vector of 32-bit floats.
Definition vkd3d_shader.h:653
@ VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32
The parameter is provided as a 32-bit unsigned integer.
Definition vkd3d_shader.h:644
@ VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32
The parameter is provided as a 32-bit float.
Definition vkd3d_shader.h:646
VKD3D_SHADER_API void vkd3d_shader_build_varying_map(const struct vkd3d_shader_signature *output_signature, const struct vkd3d_shader_signature *input_signature, unsigned int *count, struct vkd3d_shader_varying_map *varyings)
Build a mapping of output varyings in a shader stage to input varyings in the following shader stage.
int(* PFN_vkd3d_shader_serialize_dxbc)(size_t section_count, const struct vkd3d_shader_dxbc_section_desc *sections, struct vkd3d_shader_code *dxbc, char **messages)
Type of vkd3d_shader_serialize_dxbc().
Definition vkd3d_shader.h:3516
void(* PFN_vkd3d_shader_close_include)(const struct vkd3d_shader_code *code, void *context)
Type of a callback function which will be used to close preprocessor includes.
Definition vkd3d_shader.h:1791
vkd3d_shader_descriptor_info_flag
Additional flags describing a shader descriptor, returned as part of struct vkd3d_shader_descriptor_i...
Definition vkd3d_shader.h:2215
@ VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER
The descriptor is a raw (byte-addressed) buffer.
Definition vkd3d_shader.h:2229
@ VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ
The descriptor is a UAV resource, which is read from by the shader.
Definition vkd3d_shader.h:2222
@ VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_ATOMICS
The descriptor is a UAV resource, on which the shader performs atomic ops.
Definition vkd3d_shader.h:2227
@ VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER
The descriptor is a UAV resource, whose counter is read from or written to by the shader.
Definition vkd3d_shader.h:2220
@ VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_SAMPLER_COMPARISON_MODE
The descriptor is a comparison sampler.
Definition vkd3d_shader.h:2224
VKD3D_SHADER_API int vkd3d_shader_serialize_root_signature(const struct vkd3d_shader_versioned_root_signature_desc *root_signature, struct vkd3d_shader_code *dxbc, char **messages)
Convert a structural description of a shader root signature to a byte code format capable of being re...
VKD3D_SHADER_API int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_signature *signature, char **messages)
Read the input signature of a compiled DXBC shader, returning a structural description which can be e...
vkd3d_shader_compile_option_backward_compatibility
Individual options to enable various backward compatibility features.
Definition vkd3d_shader.h:200
@ VKD3D_SHADER_COMPILE_OPTION_BACKCOMPAT_MAP_SEMANTIC_NAMES
Causes compiler to convert SM1-3 semantics to corresponding System Value semantics,...
Definition vkd3d_shader.h:212
@ VKD3D_SHADER_COMPILE_OPTION_DOUBLE_AS_FLOAT_ALIAS
Causes 'double' to behave as an alias for 'float'.
Definition vkd3d_shader.h:223
void(* PFN_vkd3d_shader_free_shader_signature)(struct vkd3d_shader_signature *signature)
Type of vkd3d_shader_free_shader_signature().
Definition vkd3d_shader.h:3501
int(* PFN_vkd3d_shader_scan)(const struct vkd3d_shader_compile_info *compile_info, char **messages)
Type of vkd3d_shader_scan().
Definition vkd3d_shader.h:3488
VKD3D_SHADER_API int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_versioned_root_signature_desc *root_signature, char **messages)
Convert a byte code description of a shader root signature to a structural description which can be e...
void(* PFN_vkd3d_shader_free_root_signature)(struct vkd3d_shader_versioned_root_signature_desc *root_signature)
Type of vkd3d_shader_free_root_signature().
Definition vkd3d_shader.h:3476
vkd3d_shader_sysval_semantic
System value semantic, returned as part of struct vkd3d_shader_signature.
Definition vkd3d_shader.h:2487
@ VKD3D_SHADER_SV_VERTEX_ID
Vertex ID; SV_VertexID in Direct3D.
Definition vkd3d_shader.h:2501
@ VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX
Render target layer; SV_RenderTargetArrayIndex in Direct3D.
Definition vkd3d_shader.h:2497
@ VKD3D_SHADER_SV_DEPTH_LESS_EQUAL
Depth, which is guaranteed to be less than or equal to the current depth; SV_DepthLessEqual in Direct...
Definition vkd3d_shader.h:2531
@ VKD3D_SHADER_SV_PRIMITIVE_ID
Primitive ID; SV_PrimitiveID in Direct3D.
Definition vkd3d_shader.h:2503
@ VKD3D_SHADER_SV_COVERAGE
Sample mask; SV_Coverage in Direct3D.
Definition vkd3d_shader.h:2521
@ VKD3D_SHADER_SV_CULL_DISTANCE
Cull distance; SV_CullDistance in Direct3D.
Definition vkd3d_shader.h:2495
@ VKD3D_SHADER_SV_DEPTH
Depth; SV_Depth in Direct3D.
Definition vkd3d_shader.h:2519
@ VKD3D_SHADER_SV_TARGET
Render target; SV_Target in Direct3D.
Definition vkd3d_shader.h:2517
@ VKD3D_SHADER_SV_NONE
No system value.
Definition vkd3d_shader.h:2489
@ VKD3D_SHADER_SV_IS_FRONT_FACE
Whether the triangle is front-facing; SV_IsFrontFace in Direct3D.
Definition vkd3d_shader.h:2507
@ VKD3D_SHADER_SV_VIEWPORT_ARRAY_INDEX
Viewport index; SV_ViewportArrayIndex in Direct3D.
Definition vkd3d_shader.h:2499
@ VKD3D_SHADER_SV_DEPTH_GREATER_EQUAL
Depth, which is guaranteed to be greater than or equal to the current depth; SV_DepthGreaterEqual in ...
Definition vkd3d_shader.h:2526
@ VKD3D_SHADER_SV_INSTANCE_ID
Instance ID; SV_InstanceID in Direct3D.
Definition vkd3d_shader.h:2505
@ VKD3D_SHADER_SV_CLIP_DISTANCE
Clip distance; SV_ClipDistance in Direct3D.
Definition vkd3d_shader.h:2493
@ VKD3D_SHADER_SV_SAMPLE_INDEX
Sample index; SV_SampleIndex in Direct3D.
Definition vkd3d_shader.h:2509
@ VKD3D_SHADER_SV_STENCIL_REF
Stencil reference; SV_StencilRef in Direct3D.
Definition vkd3d_shader.h:2533
@ VKD3D_SHADER_SV_POSITION
Vertex position; SV_Position in Direct3D.
Definition vkd3d_shader.h:2491
vkd3d_shader_source_type
The format of a shader to be compiled or scanned.
Definition vkd3d_shader.h:1502
@ VKD3D_SHADER_SOURCE_DXBC_DXIL
A 'DirectX Intermediate Language' shader embedded in a DXBC container.
Definition vkd3d_shader.h:1524
@ VKD3D_SHADER_SOURCE_D3D_BYTECODE
Legacy Direct3D byte-code.
Definition vkd3d_shader.h:1519
@ VKD3D_SHADER_SOURCE_HLSL
High-Level Shader Language source code.
Definition vkd3d_shader.h:1514
@ VKD3D_SHADER_SOURCE_FX
Binary format used by Direct3D 9/10.x/11 effects.
Definition vkd3d_shader.h:1529
@ VKD3D_SHADER_SOURCE_TX
A D3DX texture shader.
Definition vkd3d_shader.h:1534
@ VKD3D_SHADER_SOURCE_DXBC_TPF
A 'Tokenized Program Format' shader embedded in a DXBC container.
Definition vkd3d_shader.h:1512
@ VKD3D_SHADER_SOURCE_NONE
The shader has no type or is to be ignored.
Definition vkd3d_shader.h:1507
VKD3D_SHADER_API void vkd3d_shader_free_shader_signature(struct vkd3d_shader_signature *signature)
Free a structural representation of a shader input signature allocated by vkd3d_shader_parse_input_si...
vkd3d_shader_parse_dxbc_flags
Flags for vkd3d_shader_parse_dxbc().
Definition vkd3d_shader.h:279
@ VKD3D_SHADER_PARSE_DXBC_IGNORE_CHECKSUM
Ignore the checksum and continue parsing even if it is incorrect.
Definition vkd3d_shader.h:282
VKD3D_SHADER_API int vkd3d_shader_serialize_dxbc(size_t section_count, const struct vkd3d_shader_dxbc_section_desc *sections, struct vkd3d_shader_code *dxbc, char **messages)
Serialize a DXBC description into a blob stored in a vkd3d_shader_code structure.
vkd3d_shader_log_level
Describes the minimum severity of compilation messages returned by vkd3d_shader_compile() and similar...
Definition vkd3d_shader.h:1589
@ VKD3D_SHADER_LOG_NONE
No messages will be returned.
Definition vkd3d_shader.h:1591
@ VKD3D_SHADER_LOG_ERROR
Only fatal errors which prevent successful compilation will be returned.
Definition vkd3d_shader.h:1593
@ VKD3D_SHADER_LOG_WARNING
Non-fatal warnings and fatal errors will be returned.
Definition vkd3d_shader.h:1595
@ VKD3D_SHADER_LOG_INFO
All messages, including general informational messages, will be returned.
Definition vkd3d_shader.h:1599
VKD3D_SHADER_API int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char **messages)
Parse shader source code or byte code, returning various types of requested information.
vkd3d_shader_fog_fragment_mode
The factor used to interpolate the fragment output colour with fog.
Definition vkd3d_shader.h:521
@ VKD3D_SHADER_FOG_FRAGMENT_EXP2
The fog interpolation factor is 2^-((k * c)²).
Definition vkd3d_shader.h:553
@ VKD3D_SHADER_FOG_FRAGMENT_NONE
No fog interpolation is applied; the output colour is passed through unmodified.
Definition vkd3d_shader.h:527
@ VKD3D_SHADER_FOG_FRAGMENT_EXP
The fog interpolation factor is 2^-(k * c).
Definition vkd3d_shader.h:540
@ VKD3D_SHADER_FOG_FRAGMENT_LINEAR
The fog interpolation factor is (E - c) * k.
Definition vkd3d_shader.h:567
vkd3d_shader_structure_type
The type of a chained structure.
Definition vkd3d_shader.h:70
@ VKD3D_SHADER_STRUCTURE_TYPE_TRANSFORM_FEEDBACK_INFO
The structure is a vkd3d_shader_transform_feedback_info structure.
Definition vkd3d_shader.h:82
@ VKD3D_SHADER_STRUCTURE_TYPE_SCAN_COMBINED_RESOURCE_SAMPLER_INFO
The structure is a vkd3d_shader_scan_combined_resource_sampler_info structure.
Definition vkd3d_shader.h:113
@ VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO
The structure is a vkd3d_shader_compile_info structure.
Definition vkd3d_shader.h:72
@ VKD3D_SHADER_STRUCTURE_TYPE_D3DBC_SOURCE_INFO
The structure is a vkd3d_shader_d3dbc_source_info structure.
Definition vkd3d_shader.h:133
@ VKD3D_SHADER_STRUCTURE_TYPE_PARAMETER_INFO
The structure is a vkd3d_shader_parameter_info structure.
Definition vkd3d_shader.h:118
@ VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO
The structure is a vkd3d_shader_scan_descriptor_info structure.
Definition vkd3d_shader.h:76
@ VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_DOMAIN_SHADER_TARGET_INFO
The structure is a vkd3d_shader_spirv_domain_shader_target_info structure.
Definition vkd3d_shader.h:78
@ VKD3D_SHADER_STRUCTURE_TYPE_DESCRIPTOR_OFFSET_INFO
The structure is a vkd3d_shader_descriptor_offset_info structure.
Definition vkd3d_shader.h:98
@ VKD3D_SHADER_STRUCTURE_TYPE_SCAN_SIGNATURE_INFO
The structure is a vkd3d_shader_scan_signature_info structure.
Definition vkd3d_shader.h:103
@ VKD3D_SHADER_STRUCTURE_TYPE_SCAN_THREAD_GROUP_SIZE_INFO
The structure is a vkd3d_shader_scan_thread_group_size_info structure.
Definition vkd3d_shader.h:128
@ VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO
The structure is a vkd3d_shader_preprocess_info structure.
Definition vkd3d_shader.h:93
@ VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO
The structure is a vkd3d_shader_interface_info structure.
Definition vkd3d_shader.h:74
@ VKD3D_SHADER_STRUCTURE_TYPE_SCAN_HULL_SHADER_TESSELLATION_INFO
The structure is a vkd3d_shader_scan_hull_shader_tessellation_info structure.
Definition vkd3d_shader.h:123
@ VKD3D_SHADER_STRUCTURE_TYPE_VARYING_MAP_INFO
The structure is a vkd3d_shader_varying_map_info structure.
Definition vkd3d_shader.h:108
@ VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO
The structure is a vkd3d_shader_spirv_target_info structure.
Definition vkd3d_shader.h:80
@ VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO
The structure is a vkd3d_shader_hlsl_source_info structure.
Definition vkd3d_shader.h:88
vkd3d_shader_visibility
Describes which shader stages a resource is visible to.
Definition vkd3d_shader.h:406
@ VKD3D_SHADER_VISIBILITY_DOMAIN
The resource is visible only to the domain shader.
Definition vkd3d_shader.h:414
@ VKD3D_SHADER_VISIBILITY_COMPUTE
The resource is visible only to the compute shader.
Definition vkd3d_shader.h:421
@ VKD3D_SHADER_VISIBILITY_PIXEL
The resource is visible only to the pixel shader.
Definition vkd3d_shader.h:418
@ VKD3D_SHADER_VISIBILITY_ALL
The resource is visible to all shader stages.
Definition vkd3d_shader.h:408
@ VKD3D_SHADER_VISIBILITY_GEOMETRY
The resource is visible only to the geometry shader.
Definition vkd3d_shader.h:416
@ VKD3D_SHADER_VISIBILITY_VERTEX
The resource is visible only to the vertex shader.
Definition vkd3d_shader.h:410
@ VKD3D_SHADER_VISIBILITY_HULL
The resource is visible only to the hull shader.
Definition vkd3d_shader.h:412
VKD3D_SHADER_API void vkd3d_shader_free_scan_combined_resource_sampler_info(struct vkd3d_shader_scan_combined_resource_sampler_info *info)
Free members of struct vkd3d_shader_scan_combined_resource_sampler_info allocated by vkd3d_shader_sca...
vkd3d_shader_spirv_extension
Definition vkd3d_shader.h:1661
@ VKD3D_SHADER_SPIRV_EXTENSION_EXT_FRAGMENT_SHADER_INTERLOCK
Definition vkd3d_shader.h:1671
@ VKD3D_SHADER_SPIRV_EXTENSION_EXT_STENCIL_EXPORT
Definition vkd3d_shader.h:1667
@ VKD3D_SHADER_SPIRV_EXTENSION_EXT_VIEWPORT_INDEX_LAYER
Definition vkd3d_shader.h:1669
@ VKD3D_SHADER_SPIRV_EXTENSION_EXT_DESCRIPTOR_INDEXING
Definition vkd3d_shader.h:1665
vkd3d_shader_api_version
Definition vkd3d_shader.h:44
vkd3d_shader_component_type
Data type of a shader varying, returned as part of struct vkd3d_shader_signature_element.
Definition vkd3d_shader.h:2458
@ VKD3D_SHADER_COMPONENT_INT
32-bit signed integer.
Definition vkd3d_shader.h:2464
@ VKD3D_SHADER_COMPONENT_UINT
32-bit unsigned integer.
Definition vkd3d_shader.h:2462
@ VKD3D_SHADER_COMPONENT_FLOAT16
16-bit IEEE floating-point.
Definition vkd3d_shader.h:2476
@ VKD3D_SHADER_COMPONENT_UINT16
16-bit unsigned integer.
Definition vkd3d_shader.h:2478
@ VKD3D_SHADER_COMPONENT_INT16
16-bit signed integer.
Definition vkd3d_shader.h:2480
@ VKD3D_SHADER_COMPONENT_DOUBLE
64-bit IEEE floating-point.
Definition vkd3d_shader.h:2470
@ VKD3D_SHADER_COMPONENT_UINT64
64-bit unsigned integer.
Definition vkd3d_shader.h:2472
@ VKD3D_SHADER_COMPONENT_FLOAT
32-bit IEEE floating-point.
Definition vkd3d_shader.h:2466
@ VKD3D_SHADER_COMPONENT_VOID
The varying has no type.
Definition vkd3d_shader.h:2460
@ VKD3D_SHADER_COMPONENT_INT64
64-bit signed integer.
Definition vkd3d_shader.h:2474
@ VKD3D_SHADER_COMPONENT_BOOL
Boolean.
Definition vkd3d_shader.h:2468
vkd3d_shader_descriptor_type
The type of a shader resource descriptor.
Definition vkd3d_shader.h:450
@ VKD3D_SHADER_DESCRIPTOR_TYPE_UAV
The descriptor is an unordered access view.
Definition vkd3d_shader.h:460
@ VKD3D_SHADER_DESCRIPTOR_TYPE_CBV
The descriptor is a constant buffer view.
Definition vkd3d_shader.h:465
@ VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER
The descriptor is a sampler.
Definition vkd3d_shader.h:470
@ VKD3D_SHADER_DESCRIPTOR_TYPE_SRV
The descriptor is a shader resource view.
Definition vkd3d_shader.h:455
#define VKD3D_SHADER_SWIZZLE_MASK
A mask selecting one component from a vkd3d-shader swizzle.
Definition vkd3d_shader.h:2663
vkd3d_shader_resource_type
The type of a shader resource, returned as part of struct vkd3d_shader_descriptor_info.
Definition vkd3d_shader.h:2145
@ VKD3D_SHADER_RESOURCE_NONE
The type is invalid or not applicable for this descriptor.
Definition vkd3d_shader.h:2150
@ VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY
2-dimensional array texture.
Definition vkd3d_shader.h:2166
@ VKD3D_SHADER_RESOURCE_TEXTURE_2DMS
Multisampled 2-dimensional texture.
Definition vkd3d_shader.h:2158
@ VKD3D_SHADER_RESOURCE_TEXTURE_3D
3-dimensional texture.
Definition vkd3d_shader.h:2160
@ VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY
1-dimensional array texture.
Definition vkd3d_shader.h:2164
@ VKD3D_SHADER_RESOURCE_BUFFER
Dimensionless buffer.
Definition vkd3d_shader.h:2152
@ VKD3D_SHADER_RESOURCE_TEXTURE_CUBE
Cubemap texture.
Definition vkd3d_shader.h:2162
@ VKD3D_SHADER_RESOURCE_TEXTURE_1D
1-dimensional texture.
Definition vkd3d_shader.h:2154
@ VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY
Cubemap array texture.
Definition vkd3d_shader.h:2170
@ VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
Multisampled 2-dimensional array texture.
Definition vkd3d_shader.h:2168
@ VKD3D_SHADER_RESOURCE_TEXTURE_2D
2-dimensional texture.
Definition vkd3d_shader.h:2156
VKD3D_SHADER_API void vkd3d_shader_free_dxbc(struct vkd3d_shader_dxbc_desc *dxbc)
Free the contents of a vkd3d_shader_dxbc_desc structure allocated by another vkd3d-shader function,...
VKD3D_SHADER_API enum vkd3d_shader_source_type * vkd3d_shader_get_supported_source_types(unsigned int *count)
Returns the source types supported, with any target type, by vkd3d_shader_compile().
VKD3D_SHADER_API void vkd3d_shader_set_log_callback(PFN_vkd3d_log callback)
Set a callback to be called when vkd3d-shader outputs debug logging.
int(* PFN_vkd3d_shader_parse_root_signature)(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_versioned_root_signature_desc *root_signature, char **messages)
Type of vkd3d_shader_parse_root_signature().
Definition vkd3d_shader.h:3473
VKD3D_SHADER_API void vkd3d_shader_free_scan_signature_info(struct vkd3d_shader_scan_signature_info *info)
Free members of struct vkd3d_shader_scan_signature_info allocated by vkd3d_shader_scan().
int(* PFN_vkd3d_shader_serialize_root_signature)(const struct vkd3d_shader_versioned_root_signature_desc *root_signature, struct vkd3d_shader_code *dxbc, char **messages)
Type of vkd3d_shader_serialize_root_signature().
Definition vkd3d_shader.h:3479
vkd3d_shader_compile_option_typed_uav
Determines how typed UAVs are declared.
Definition vkd3d_shader.h:159
@ VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV_READ_FORMAT_UNKNOWN
Use Unknown format for UAVs which are read from.
Definition vkd3d_shader.h:166
@ VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV_READ_FORMAT_R32
Use R32(u)i/R32f format for UAVs which are read from.
Definition vkd3d_shader.h:161
int(* PFN_vkd3d_shader_parse_dxbc)(const struct vkd3d_shader_code *dxbc, uint32_t flags, struct vkd3d_shader_dxbc_desc *desc, char **messages)
Type of vkd3d_shader_parse_dxbc().
Definition vkd3d_shader.h:3513
VKD3D_SHADER_API int vkd3d_shader_parse_dxbc(const struct vkd3d_shader_code *dxbc, uint32_t flags, struct vkd3d_shader_dxbc_desc *desc, char **messages)
Parse a DXBC blob contained in a vkd3d_shader_code structure.
vkd3d_shader_swizzle_component
Possible values for a single component of a vkd3d-shader swizzle.
Definition vkd3d_shader.h:2610
VKD3D_SHADER_API int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, char **messages)
Transform a form of GPU shader source code or byte code into another form of source code or byte code...
VKD3D_SHADER_API int vkd3d_shader_convert_root_signature(struct vkd3d_shader_versioned_root_signature_desc *dst, enum vkd3d_shader_root_signature_version version, const struct vkd3d_shader_versioned_root_signature_desc *src)
Convert a structural representation of a root signature to a different version of structural represen...
int(* PFN_vkd3d_shader_compile)(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, char **messages)
Type of vkd3d_shader_compile().
Definition vkd3d_shader.h:3465
void(* PFN_vkd3d_shader_free_scan_descriptor_info)(struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info)
Type of vkd3d_shader_free_scan_descriptor_info().
Definition vkd3d_shader.h:3490
vkd3d_shader_descriptor_range_flags
Definition vkd3d_shader.h:2066
@ VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS
Definition vkd3d_shader.h:2073
VKD3D_SHADER_API int vkd3d_shader_preprocess(const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, char **messages)
Preprocess the given source code.
#define VKD3D_SHADER_SWIZZLE_SHIFT(idx)
The offset, in bits, of the nth parameter of a vkd3d-shader swizzle.
Definition vkd3d_shader.h:2665
void(* PFN_vkd3d_shader_free_messages)(char *messages)
Type of vkd3d_shader_free_messages().
Definition vkd3d_shader.h:3468
VKD3D_SHADER_API enum vkd3d_shader_target_type * vkd3d_shader_get_supported_target_types(enum vkd3d_shader_source_type source_type, unsigned int *count)
Returns the target types supported, with the given source type, by vkd3d_shader_compile().
vkd3d_shader_minimum_precision
Minimum interpolation precision of a shader varying, returned as part of struct vkd3d_shader_signatur...
Definition vkd3d_shader.h:2543
@ VKD3D_SHADER_MINIMUM_PRECISION_UINT_16
16-bit unsigned integer.
Definition vkd3d_shader.h:2552
@ VKD3D_SHADER_MINIMUM_PRECISION_FIXED_8_2
10-bit fixed point (2 integer and 8 fractional bits).
Definition vkd3d_shader.h:2548
@ VKD3D_SHADER_MINIMUM_PRECISION_FLOAT_16
16-bit floating-point.
Definition vkd3d_shader.h:2546
@ VKD3D_SHADER_MINIMUM_PRECISION_INT_16
16-bit signed integer.
Definition vkd3d_shader.h:2550
void(* PFN_vkd3d_shader_free_scan_signature_info)(struct vkd3d_shader_scan_signature_info *info)
Type of vkd3d_shader_free_scan_signature_info().
Definition vkd3d_shader.h:3524
int(* PFN_vkd3d_shader_parse_input_signature)(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_signature *signature, char **messages)
Type of vkd3d_shader_parse_input_signature().
Definition vkd3d_shader.h:3494
VKD3D_SHADER_API void vkd3d_shader_free_scan_descriptor_info(struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info)
Free members of struct vkd3d_shader_scan_descriptor_info() allocated by vkd3d_shader_scan().
void(* PFN_vkd3d_shader_preprocess)(struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, char **messages)
Type of vkd3d_shader_preprocess().
Definition vkd3d_shader.h:3504
vkd3d_shader_target_type
The output format of a compiled shader.
Definition vkd3d_shader.h:1541
@ VKD3D_SHADER_TARGET_SPIRV_BINARY
A SPIR-V shader in binary form.
Definition vkd3d_shader.h:1551
@ VKD3D_SHADER_TARGET_D3D_ASM
Direct3D shader assembly.
Definition vkd3d_shader.h:1556
@ VKD3D_SHADER_TARGET_NONE
The shader has no type or is to be ignored.
Definition vkd3d_shader.h:1546
@ VKD3D_SHADER_TARGET_DXBC_TPF
A 'Tokenized Program Format' shader embedded in a DXBC container.
Definition vkd3d_shader.h:1566
@ VKD3D_SHADER_TARGET_GLSL
An 'OpenGL Shading Language' shader.
Definition vkd3d_shader.h:1570
@ VKD3D_SHADER_TARGET_MSL
A 'Metal Shading Language' shader.
Definition vkd3d_shader.h:1579
@ VKD3D_SHADER_TARGET_D3D_BYTECODE
Legacy Direct3D byte-code.
Definition vkd3d_shader.h:1561
@ VKD3D_SHADER_TARGET_FX
Binary format used by Direct3D 9/10.x/11 effects profiles.
Definition vkd3d_shader.h:1575
void(* PFN_vkd3d_shader_free_shader_code)(struct vkd3d_shader_code *code)
Type of vkd3d_shader_free_shader_code().
Definition vkd3d_shader.h:3470
vkd3d_shader_compile_option_pack_matrix_order
Determines how matrices are stored.
Definition vkd3d_shader.h:191
vkd3d_shader_spirv_environment
Definition vkd3d_shader.h:1650
@ VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_1
Definition vkd3d_shader.h:1655
vkd3d_shader_compile_option_feature_flags
Advertises feature availability.
Definition vkd3d_shader.h:247
@ VKD3D_SHADER_COMPILE_OPTION_FEATURE_WAVE_OPS
The SPIR-V target environment supports wave operations.
Definition vkd3d_shader.h:264
@ VKD3D_SHADER_COMPILE_OPTION_FEATURE_INT64
The SPIR-V target environment supports 64-bit integer types.
Definition vkd3d_shader.h:251
@ VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64
The SPIR-V target environment supports 64-bit floating-point types.
Definition vkd3d_shader.h:255
@ VKD3D_SHADER_COMPILE_OPTION_FEATURE_ZERO_INITIALIZE_WORKGROUP_MEMORY
The SPIR-V target environment supports zero-initializing workgroup memory.
Definition vkd3d_shader.h:268
void(* PFN_vkd3d_shader_set_log_callback)(PFN_vkd3d_log callback)
Type of vkd3d_shader_set_log_callback().
Definition vkd3d_shader.h:3508
vkd3d_shader_parameter_name
Names a specific shader parameter, used in struct vkd3d_shader_parameter and struct vkd3d_shader_para...
Definition vkd3d_shader.h:663
@ VKD3D_SHADER_PARAMETER_NAME_POINT_SPRITE
Whether texture coordinate inputs should take their values from the point coordinate.
Definition vkd3d_shader.h:873
@ VKD3D_SHADER_PARAMETER_NAME_FOG_SOURCE
Fog source.
Definition vkd3d_shader.h:964
@ VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT
The sample count of the framebuffer, as returned by the HLSL function GetRenderTargetSampleCount() or...
Definition vkd3d_shader.h:677
@ VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_FUNC
Alpha test comparison function.
Definition vkd3d_shader.h:702
@ VKD3D_SHADER_PARAMETER_NAME_FOG_SCALE
Scale value for fog.
Definition vkd3d_shader.h:940
@ VKD3D_SHADER_PARAMETER_NAME_BUMP_MATRIX_0
Bump-mapping matrix.
Definition vkd3d_shader.h:988
@ VKD3D_SHADER_PARAMETER_NAME_ALPHA_TEST_REF
Alpha test reference value.
Definition vkd3d_shader.h:712
@ VKD3D_SHADER_PARAMETER_NAME_FOG_END
End coordinate for linear fog.
Definition vkd3d_shader.h:927
@ VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE_MAX
Maximum point size.
Definition vkd3d_shader.h:840
@ VKD3D_SHADER_PARAMETER_NAME_FOG_FRAGMENT_MODE
Fog mode used in fragment shaders.
Definition vkd3d_shader.h:901
@ VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE_MIN
Minimum point size.
Definition vkd3d_shader.h:830
@ VKD3D_SHADER_PARAMETER_NAME_POINT_SIZE
Point size.
Definition vkd3d_shader.h:807
@ VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_0
Clip plane values.
Definition vkd3d_shader.h:781
@ VKD3D_SHADER_PARAMETER_NAME_FLAT_INTERPOLATION
Whether to use flat interpolation for fragment shader colour inputs.
Definition vkd3d_shader.h:736
@ VKD3D_SHADER_PARAMETER_NAME_CLIP_PLANE_MASK
A mask of enabled clip planes.
Definition vkd3d_shader.h:764
@ VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_OFFSET_0
Bump-mapping luminance offset.
Definition vkd3d_shader.h:1036
@ VKD3D_SHADER_PARAMETER_NAME_FOG_COLOUR
Fog colour.
Definition vkd3d_shader.h:914
@ VKD3D_SHADER_PARAMETER_NAME_BUMP_LUMINANCE_SCALE_0
Bump-mapping luminance scale factor.
Definition vkd3d_shader.h:1012
VKD3D_SHADER_API void vkd3d_shader_free_messages(char *messages)
Free shader messages allocated by another vkd3d-shader function, such as vkd3d_shader_compile().
void(* PFN_vkd3d_shader_free_scan_combined_resource_sampler_info)(struct vkd3d_shader_scan_combined_resource_sampler_info *info)
Type of vkd3d_shader_free_scan_combined_resource_sampler_info().
Definition vkd3d_shader.h:3527
VKD3D_SHADER_API void vkd3d_shader_free_root_signature(struct vkd3d_shader_versioned_root_signature_desc *root_signature)
Free a structural representation of a shader root signature allocated by vkd3d_shader_convert_root_si...
vkd3d_shader_compile_option_buffer_uav
Determines how buffer UAVs are stored.
Definition vkd3d_shader.h:145
@ VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_TEXEL_BUFFER
Use buffer textures for buffer UAVs.
Definition vkd3d_shader.h:147
@ VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV_STORAGE_BUFFER
Use storage buffers for buffer UAVs.
Definition vkd3d_shader.h:149
This file contains definitions for basic types used by vkd3d libraries.